SDEF
path models/animrocket
scale 1
procket.sbm
rocket_base.tga

idle procket.SAM

id 10 group rocketend bone end 0 180 150

!init:
server aliascache thrust "weapons/rlaunch/stmmchn.wav"

!main:
//client idle first bonespawn end sprites/exhaust.spr time 5 scale 0.6 animate animateonce
